AI Insights · Timothy · October 2022
Top 5 Slime Games on iOS in Australia: Q3 2022 Performance
In Q3 2022, the top 5 slime games on iOS in Australia showed varied performance in terms of downloads, revenue, and active users. Discover the trends and insights from the top apps.
In Q3 2022, the top 5 slime games on the iOS platform in Australia showcased diverse performance metrics in weekly downloads, revenue, and active users. Here's a detailed look at how each app performed based on Sensor Tower data.
Super Slime Simulator saw a notable fluctuation in weekly downloads, starting strong at around 4.4K in early July and then experiencing a dip to approximately 1.8K by mid-September. The app's weekly revenue peaked at about $316 in early July but gradually declined to $142 by the end of September. Despite these changes, weekly active users showed resilience, closing the quarter at around 6.8K.
Fluid Simulation exhibited a steady increase in weekly downloads, rising from 376 in late June to a peak of 882 by the end of September. The app's weekly revenue had minor fluctuations, with the highest being $125 in early July and closing at $67 in late September. Weekly active users showed a consistent upward trend, reaching 1.9K by the end of the quarter.
Virtual Slime experienced modest growth in weekly downloads, starting at 585 in late June and peaking at 490 by the end of September. The app's weekly revenue saw sporadic increases, with the highest being $48 in mid-July and closing at $33 by the end of the quarter. Weekly active users remained relatively stable, ending Q3 at 930.
Slime Games: ASMR Simulator showed a declining trend in weekly downloads, from 563 in late June to 204 by the end of August. The app's weekly revenue also decreased from $329 in mid-July to $68 by the end of August. Weekly active users followed a similar pattern, dropping from 1.1K in late June to 284 by the end of September.
Makeup Slime Game! Relaxation maintained a steady performance in weekly downloads, fluctuating around the 200 mark throughout the quarter. The app's weekly active users saw a slight decline, ending Q3 at 191. The revenue data for this app was minimal, with only two weeks reporting negligible amounts.
These insights highlight the dynamic nature of the slime game category on iOS in Australia. For more detailed data and further insights, visit Sensor Tower.